![]() ![]() projects/VisualStudio2015: Visual Studio 2015 project files for regular Windows plugin.RenderingPlugin.cpp is the main logic, RenderAPI*.* files contain rendering implementations for different APIs. PluginSource is source code & IDE project files for the C++ plugin. ![]() more platforms might be coming soon, we just did not get around to adding project files yet. iOS/tvOS (Metal Simulator is supported if you use unity 2020+ and XCode 11+).To 1 under UNITY_WIN clause in PlatformBase.h Note that Vulkan is not compiled in by default (requires Vulkan SDK) enable it by editing #define SUPPORT_VULKAN 0.Native code rendering is implemented for several platforms and graphics APIs: Thisĭemonstrates how to work with Mesh.GetNativeVertexBufferPtr. Unity side passes a vertex buffer into the plugin, and the code changes the vertices each frame, with an animated "heightfield" pattern. Thisĭemonstrates how to work with Texture.GetNativeTexturePtr. Unity side passes a texture into the plugin, and the code changes the pixels of it each frame, with an animated "plasma" pattern. Some shaders or render states, and do a draw call. For each backend API, this shows bare basics of how to setup vertex data, setup A single colored rotating triangle in the middle of the screen. ![]() How to initialize the graphics API, and how calls from Unity into plugin are made. This sample demonstrates how to render and do other graphics related things from a C++ plugin, via a Download Source codes : ***Some of it free and low price for projects belowĬustomer satisfaction is my first priority.I am experience developing games for 7 years and produced lots of 3d and 2d games which includes action,adventures,strategy and sci-fi multiplayer,puzzle,role play game and single player games.I can develop games from scratch which includes design,modeling,animations and programming.Native code (C++) rendering plugin example for Unity ![]()
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